FREEFLOW COMBAT - SPECIAL COMBO TAKEDOWN
   
 
Gained through WayneTech upgrades, and consider a variation combo and means of instantly taking out a target. The Special Combo Takedown move can only be done once your combo counter has turned YELLOW, as this is considered a Special Combo. Simply press both the Counter and Cape Stun buttons simultaneously at a target to instantly perform a devastating blow taking out the target. Performing this move will make Batman invulnerable to attacks until the move has been completed.

TAKEDOWN INDEPTH
Can be used as a Variation Starter: NO
Counts as a Hit: YES
As it suggests, whatever enemy Batman uses Instant Takedown on is finished and removed from combat. Once Batman has begun the animation for this move, he is in an state of invincibility where other thugs cannot attack or stop him, except with gunfire (gunfire will not stop Batman's Special Combo move, but it will reset the Combo counter and deal damage to Batman). However, Titans or bosses can still attack Batman while he is in this mode. When they're present, Titan Charges are particularly dangerous during the lengthy throw animation. The Special Combo Takedown cannot be activated if there are enemies in the direction Batman is facing. Once activated, the Instant Takedown cannot fail, it's unblockable and will also ignore Stun Rods, and if all of the enemies are out of Batman's range he will continue to leap multiple times until he finds an enemy to throw. Only Titans or Bosses can stop this move.
 
 



Batman