BASICS - CHALLENGE MODE SCORING
The Challenge Mode scoring system is completely different and more complicating than the Story Mode version. Whenever you perform a move that adds to your combo counter, it will give you a score in the form of the Modifier for that move multiplied by the number of hits in your combo after the move is complete. Except for the case of Batarangs where you get the number added before the +1 Batarang gives on the combo counter.

MOVE
POINTS
MOVE
POINTS
Strike
10pts
Collateral Damage (Caused when an enemy Titan charges through or smacks a thug. Does not add to the hit counter or increase the multiplier)
25pts
Counter
10pts
Throw
25pts
Combo Batarang (Calculates damage based on Pre-Batarang combo)
10pts
Rodeo Strike (Caused when riding a Titan and hitting another enemy)
25pts
Knockdown (When an enemy is Thrown into another. Does not give you +1 hit bonus)
10pts
Instant Takedown
50pts
Power Strike (Critical Hit)
20pts
Ground Pound
100pts
Ring Out (Caused when an enemy is thrown or knocked over a ledge in applicable areas)
25pts
Takedown (Caused by throwing a thug into an electric fence. This moves gives you +1 hit counter, but it's only worth static points)
100pts
Batclaw Strike (A Strike immediately following the Batclaw)
25pts
Titan Takedown (Caused when defeating a Titan through combo strikes)
100pts


VARIATION
3X
4X
5X
6X
7X
8X
9X
POINTS EARNED
100pts
200pts
500pts
1000pts
2000pts
3500pts
5000pts

DARK KNIGHT BONUS (Complete a Round without taking any damage)
500pts
FLAWLESS FREEFLOW BONUS (Defeat an entire round of enemies in a single combo)
1000pts
PERFECT KNIGHT BONUS (Complete an entire challenge without taking any damage)
5000pts